the shaders), and having the usual suspects like the Windows AMD driver fail to store 95% of them because of some arbitrary low size limitation, Wollnashorn decided that doing it with the official Vulkan API is better.īy storing the entire pipeline cache in a custom file among yuzu’s folders, AMD GPUs running on Windows can now properly load large caches in mere seconds, as it should be. The change is simple: instead of relying on the GPU driver to store and validate the pipeline cache (a.k.a. One change that slipped by, made by a new contributor, improved the Vulkan experience so dramatically, it almost feels like cheating… 1.5, several other GPU related changes had to be delayed. New year, more work to do! 2023 started with a plethora of graphical changes, audio and input improvements, TAS and LAN/LDN fixes, and more! Stay tuned yuz-ers, this is just the start of what’s to come this year! New challenger approaching!ĭuring the time it took to merge last month’s Project Y.F.C.
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